Secondary Junior Cycle

Applied Microbit Programming

Deepening Microbit Programming Skills

  • 8 lessons
  • About 8 hours

The whole first lesson, as your class sees it. No sign-in needed.

What your school gets

Everything a teacher needs to teach Applied Microbit Programming this year.

In class

  • 8 lessons, ready to teach Each one planned step by step, taught from the board with the same lesson open on each student's device.
  • Quizzes and assessments A short quiz with 7 of the lessons.
  • Progress and resultsWhat each student has completed, and how they did.
  • CertificatesFor portfolios, open days and reports home.
  • Try the first lesson: Microbit Light Clapper

On paper

  • Teacher Resource BookThe whole course laid out for the teacher, lesson by lesson, ready to print.
    The sample lesson's pages

The whole books come with the course, in each class's Resources.

The course, module by module

8 lessons in 8 modules. The lesson marked Sample opens in full.

1 Week 1 1 lesson · about 1 hour
  1. 1 Microbit Light Clapper Sample lesson Quiz
2 Week 2 1 lesson · about 1 hour
  1. 2 Microbit Sounds Quiz
3 Week 3 1 lesson · about 1 hour
  1. 3 Higher or Lower Game Quiz
4 Week 4 1 lesson · about 1 hour
  1. 4 Microbit Paddle Ball Quiz
5 Week 5 1 lesson · about 1 hour
  1. 5 Microbit Seismic and Meteorological Station Quiz
6 Week 6 1 lesson · about 1 hour
  1. 6 Microbit Radio Messages Quiz
7 Week 7 1 lesson · about 1 hour
  1. 7 Microbit Voting System Quiz
8 Week 8 1 lesson · about 1 hour
  1. 8 Microbit Lab

What students learn

This module delves into the world of Microbit programming, providing students with hands-on experience in creating games, sensor graphs, and IoT networks. Teachers should encourage students to experiment with different functionalities of the Microbit, such as button inputs, sensors, and radio communication. Group work is encouraged in some lessons to foster collaboration. Teachers should guide students through the coding process, ensuring understanding, and facilitate discussions on project improvements to stimulate critical and creative thinking.

By the end of the course, students can

  1. Develop a simple guessing game using Microbit, incorporating variables, button inputs, and game logic.
  2. Investigate and understand the functionality of different sensors on the Microbit.
  3. Create a time-based game on Microbit, enhancing precision and timing skills.
  4. Utilise a Microbit to control a Scratch Paddle Ball game, demonstrating understanding of motion sensors.
  5. Program a multi-device IoT network using Microbits, monitoring and displaying various environmental factors.
  6. Enable communication between two Microbits using radio messages, demonstrating understanding of wireless communication.
  7. Develop a motion-based game using the accelerometer on the Microbit.
  8. Create a Microbit-based 'Invaders' game, applying advanced programming skills.

What you'll need

Used in some of the lessons. Students can share in groups of two or three.

Chromebook/Laptop/PC Microbit

Ready to bring Applied Microbit Programming to your school?

Get in touch to discuss pricing and ordering for your school.

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