You're starting today from one of three places: maybe you have 2 or 3 candidate ideas from last week's homework, maybe you have seeds from your earlier Action Plan in this unit, or maybe you're walking in with nothing yet. All three are completely fine. By the time you walk out, whatever you start with becomes one idea, locked in, that you'll build a customer persona for, cost out, market, and pitch over the next 7 lessons.
Starting fresh? No problem. There's a starter-ideas panel inside the worksheet later in this lesson with simple TY mini-business options you can adopt. SCAMPER, the tool you'll learn today, will turn even a plain starter into something stronger — so the route you take in matters less than how you sharpen the idea once you're here.
Here's the thing most TY students get wrong about ideas: they chase what sounds impressive (an app, a tech startup, something with AI in the name) instead of asking what people actually need. Irish entrepreneurs Patrick and John Collison, from County Tipperary, didn't start Stripe because "payments" sounded cool. They founded it in 2010 because accepting card payments online was painfully complicated, and they wanted developers to be able to integrate payments with just a few lines of code instead of hundreds of pages. The strongest ideas come from real, annoying, specific problems.
Today you'll learn one tool to sharpen an idea (SCAMPER) and one tool to test it (the feasibility filter), then you'll use both on your own candidates and decide.
Four ideas drive today's lesson. The table below covers the first three. SCAMPER, the fourth, has its own section underneath the table because it needs more room to breathe.
| Concept | Why it matters | Example |
|---|---|---|
| Problem-led idea — a business built around a real problem people already have, not around something that just sounds impressive | Ideas chosen because they sound cool tend to die when nobody actually wants the product; ideas chosen because they solve a real annoyance have built-in customers from day one | Patrick and John Collison founded Stripe in 2010 because accepting online payments was painfully complicated; "payments" wasn't a glamorous problem but it was a real one |
| Feasibility filter — four questions you ask before committing: (1) can you actually make or sell it, (2) who would pay and roughly how much, (3) is it legal, safe and ethical, (4) can you realistically build something meaningful in the remaining 7 lessons | If even one answer is a hard no, the idea is wrong for this module — better to find that out today in 5 minutes than later in the module when you're three pages into the pitch | "A pop-up bake sale at the Christmas market" passes all four. "A licensed online pharmacy" fails question 3 — TY students can't legally sell prescription medicine |
| Locked-in idea — the one mini-business idea you commit to today that drives every remaining lesson | If you keep swapping ideas across the module, your customer persona, budget and pitch never line up; locking in today means each later lesson adds depth instead of starting over | By the end of today your Chosen Idea page names one mini-business — from the next lesson onward, every worksheet acts on that idea |
SCAMPER is the fourth idea today: a seven-letter thinking framework that pushes you in seven different directions when an idea feels flat. The full explanation of the thinking behind each letter is in the next step. Here are the seven letters with a one-line cue each, so you can recognise them on sight:
You don't need to use all seven on your own idea. Even one or two well-chosen moves produces a sharper idea than just "thinking harder". The next step shows what each letter is really asking for, then runs all seven on a single worked example.
Before we run SCAMPER on a real example, here's the thinking each letter is actually asking for. The verbs are easy to remember; the thinking shifts are what makes the tool work.
Now look at SCAMPER and the feasibility filter applied to one starter idea: a plain school-yard smoothie stall. Notice how each letter pushes the idea in a different direction, and how the feasibility filter quickly tells us which sharpened version is actually doable.
Now you'll do the same process on your own candidate ideas and finish today with ONE locked-in idea. Here's the order:
If you arrived without ideas, or you tried your two and both fail the feasibility filter, pick any TWO from this list and treat them as your candidates. There's no shame in starting from a starter idea — lots of real businesses do.
Digital Worksheet (ComparisonTable): Students complete this directly in the lesson. Their responses auto-save as they type — no printing required.
Before you move on, sit with the decision you just made for a moment. There's nothing to type or save here — this is a silent 60-second think, just for you. The saved artifact is already done: your locked-in idea is on the worksheet above.
Hold those answers in your head, then scroll on when you're ready.