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Set up the 10-week journey. Students learn what business and enterprise mean, see how Irish entrepreneurs got started, choose their grouping (solo, pair or small team), and open their Mini Business Portfolio with early goals and idea seeds.
| Kicking Off Your Mini Business Journey | ||
| Introduction to Business and Enterprise | Quiz | |
| The Entrepreneurial Mindset | ||
| The Entrepreneurial Mindset | Quiz | |
The decision phase. Students pool their candidate ideas, sharpen them with SCAMPER, run a feasibility filter, lock in ONE mini-business idea for the rest of the module, then define their customer and start collecting real-world research input.
| Choosing Your Mini Business Idea | ||
| Generating and Choosing Your Business Idea | Quiz | |
| Knowing Your Customer | ||
| Your Customer and Your First Market Research | Quiz | |
| Building Your Business Model | ||
| Business Models and What Makes Your Offer Stand Out | Quiz | |
Operational reality. Students cost their mini-business, set a price they can justify, work out profit per unit and break-even, then design the brand and the 4Ps marketing plan, finishing with a real piece of promotion.
| Financial Foundations | ||
| Costs, Pricing and Profit Per Unit | Quiz | |
| Marketing Your Mini Business | ||
| Branding, the 4ps and Your First Social Post | Quiz | |
The closing arc. Students draft and rehearse their 2-minute pitch, give and receive feedback, run an ethics and sustainability review on their mini-business, compile the final BusinessPlanTemplate as homework, and deliver and celebrate the pitches on Pitch Day.
| Teamwork and Pitch Practice | ||
| Teamwork and Your First Pitch Draft | Quiz | |
| Ethics and Social Enterprise | ||
| Digital & AI in Business | Quiz | |
| Pitch Day and Reflection | ||
| Pitch Day and Closing Reflection | ||
Set up the 10-week journey. Students learn what business and enterprise mean, see how Irish entrepreneurs got started, choose their grouping (solo, pair or small team), and open their Mini Business Portfolio with early goals and idea seeds.
| Kicking Off Your Mini Business Journey | ||
| Introduction to Business and Enterprise | Quiz | |
| The Entrepreneurial Mindset | ||
| The Entrepreneurial Mindset | Quiz | |
The decision phase. Students pool their candidate ideas, sharpen them with SCAMPER, run a feasibility filter, lock in ONE mini-business idea for the rest of the module, then define their customer and start collecting real-world research input.
| Choosing Your Mini Business Idea | ||
| Generating and Choosing Your Business Idea | Quiz | |
| Knowing Your Customer | ||
| Your Customer and Your First Market Research | Quiz | |
| Building Your Business Model | ||
| Business Models and What Makes Your Offer Stand Out | Quiz | |
Operational reality. Students cost their mini-business, set a price they can justify, work out profit per unit and break-even, then design the brand and the 4Ps marketing plan, finishing with a real piece of promotion.
| Financial Foundations | ||
| Costs, Pricing and Profit Per Unit | Quiz | |
| Marketing Your Mini Business | ||
| Branding, the 4ps and Your First Social Post | Quiz | |
The closing arc. Students draft and rehearse their 2-minute pitch, give and receive feedback, run an ethics and sustainability review on their mini-business, compile the final BusinessPlanTemplate as homework, and deliver and celebrate the pitches on Pitch Day.
| Teamwork and Pitch Practice | ||
| Teamwork and Your First Pitch Draft | Quiz | |
| Ethics and Social Enterprise | ||
| Digital & AI in Business | Quiz | |
| Pitch Day and Reflection | ||
| Pitch Day and Closing Reflection | ||
See exactly how this course maps to official curriculum specifications
The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
Students will need one of these devices. Students can share in groups of 2-3 if necessary.
Equipment used in some of the lessons in this course. Items can be shared among students.
This module is one of 7 Transition Year modules you can combine into a complete Year-Long TY Digital Skills Programme, shaped around your timetable and the students in front of you.
Run the same pathway for every student, or set different pathways for different groups. Students also get access to the modules they're not doing in class, which is ideal for the keen ones who finish early or want to explore further on their own time.
Prefer a deeper tech focus? Swap in Advanced Coding or Robotics and Automation. Each module is 10 lessons of 40-60 minutes, leaving room for school events, mid-terms and everything else TY throws at you.
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